Research Goal: Human-centered XR systems for sustained interaction and complex knowledge work.
Research Interest: My research focuses on Human-Computer Interaction, Spatial Computing, and Immersive Visualization, with three connected themes:
1) Fundamental XR Interaction: designing interaction techniques for precise, comfortable, and sustained XR use.
2) Cognitively Powerful XR: visualizing abstract computational and scientific concepts.
3) AI-Enhanced XR Games: blending AI, XR, and game mechanics to create engaging interactive experiences.
Research Question: How can we make XR evolve from a short-term experience medium into a usable, sustainable, and cognitively meaningful computing interface that supports long-term interaction and deep understanding of complex knowledge?
I am currently seeking a PhD position in Computer Science around the world (2026 Fall).
If you are interested, please feel free to contact me at any time.
Direct vs. Score-based Selection: Understanding the Heisenberg Effect in Target Acquisition Across Input Modalities in Virtual Reality
VR/AR/MRHBMLinjie Qiu, Duotun Wang, Boyu Li, Jiawei Li, Yulin Shen, Zeyu Wang, Mingming Fan
IEEE Transactions on Visualization and Computer Graphics (TVCG & IEEE VR 2026) [PDF]
DesignMemo: Integrating Discussion Context into Online Collaboration with Enhanced Design Rationale Tracking
HAIBoyu Li, Linjie Qiu, Duotun Wang, Qianxi Liu, Ryo Suzuki, Mingming Fan, Zeyu Wang
ACM SIGCHI Conference on Computer-Supported Cooperative Work & Social Computing (CSCW 2025) [PDF]
ExplorAR: Assisting Older Adults to Learn Smartphone Apps through AR-powered Trial-and-Error with Interactive Guidance A11YVR/AR/MRHAIJiawei Li, Linjie Qiu, Zhiqing Wu, Qiongyan Chen, Ziyan Wang, Mingming Fan ACM International Conference on Multimedia (MM 2025)[PDF]
FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual Reality VR/AR/MRDuotun Wang*, Linjie Qiu* (Joint first authors), Boyu Li, Qianxi Liu, Xiaoying Wei, Jianhao Chen, Zeyu Wang, Mingming Fan IEEE Transactions on Visualization and Computer Graphics (TVCG & IEEE VR 2025) [PDF][Video]
Other Activities
[Tool] VoxPilot Speaking Lab. 2026
A no-login English speaking practice system for
TOEFL-style repetition and interview drills. It supports
browser recording, playback, local scoring, pronunciation
diagnostics, review history, weakness tracking, and
optional AI/API enhanced feedback.
[Feedback]
Feel free to give feedback by dropping me an
email.
[Demo][GitHub]
[VR Game] Sprayer Simulator. 2023
Inspired by Splatoon and under the support of PICO3, we
tried to create a sprayer painting game using Unity. In
this world, certain objects suddenly lose their color.
Now, armed with the spray gun, you can bring your
imagination to life, explore new frontiers, roam through
different scenes, and restore color to the black and
white world.
This is a 2D horizontal board action game developed by
Unity. Players take on the role of brave warriors
tasked with eliminating unknown monsters. Before facing
each boss, strategic decisions can be made on what
skills to equip based on the provided information.
Properly chosen skills can quickly defeat the boss,
while inappropriate ones will great increase the
difficulty of adventure.
[News] Our
game wins the Bronze Medal in
Game Industry Gold Kou Competition
(3/23).
[Video][Game Daily]
Academic Services (Selected)
Reviewer
SIGCHI Conference on Human Factors in Computing Systems (CHI) 2026
IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2026